You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also have seen Shadowgun being demoed at WWDC on stage during the Graphics State of the Union talk.
Needless to say, I’m very proud of the next creation made in Unity, and I love that I can say it delivers ‘console quality’ to the mobile with the help of Unity’s awesome tech. It runs at an impressive 60fps on the iPad 2 and 30fps on the iPad, iPhone 4 & 3GS. It will also be released on Android. Since lighting is one of the main elements making the game look so good, here are some notes about the techniques that were used.
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